6 virtual icebreakers for students to engage and connect with each other before the lesson begins
Run an icebreaker that everyone will love
Running an icebreaker doesn't have to be hard, it can be as easy as asking everyone where they are joining from or where they were born.
When you use StreamAlive, these responses can be plotted on a map in real-time. All your audience has to do is type their answer in the chat and StreamAlive does the rest.
No more boring or cringeworthy icebreakers. Keep it simple. Just ask everyone where they are from.
See how it works in our interactive demo or learn more.
Other icebreakers you can try
1. Two Truths and a Lie: Video Edition
How it Works: Each student prepares two truths and one lie about themselves but presents them in a short video format. The rest of the class then watches the videos and votes on which statement they believe is the lie.
Example Usage: Students upload their videos to a shared online classroom space where classmates can view and guess in a dedicated comment section.
Pitfalls to Avoid: Ensure all students have access to basic video recording tools and provide an alternative for those who may feel uncomfortable being on camera. Privacy concerns should also be addressed.
2. Virtual Show and Tell
How it Works: Students are asked to bring an item to the virtual classroom that holds personal significance or tells a story about who they are, and share it with the class.
Example Usage: Allocate a few minutes at the beginning of the class for a couple of students to present their item and share its story.
Pitfalls to Avoid: Be sensitive to students who may not feel comfortable sharing personal items or stories. Offer them the option to share a hobby or interest instead.
3. Virtual Escape Room
How it Works: Facilitate a virtual escape room where students need to work together to solve puzzles and codes to "escape." This can be a pre-made online game tailored to educational content.
Example Usage: Break students into small groups and assign them to different "rooms" or challenges. Use breakout rooms feature for this activity.
Pitfalls to Avoid: Make sure the puzzles are age and skill level appropriate. Provide guidance or hints if the group is struggling excessively to ensure the activity remains engaging and not frustrating.
4. Digital Time Capsule
How it Works: Students contribute something digital (a photo, a short writing piece, a drawing, etc.) to a virtual time capsule that gets "opened" at the end of the year or semester.
Example Usage: Use a shared cloud storage folder or a dedicated app where students can upload their contributions and then seal it until the reveal date.
Pitfalls to Avoid: Ensure students understand internet safety and privacy. Guide them in choosing shareable content that does not compromise personal info.
5. Virtual Talent Show
How it Works: Arrange a time where students can showcase their talents, anything from playing an instrument to solving a Rubik’s cube, in a supportive virtual environment.
Example Usage: Schedule the talent show as a special event, with interested students signing up beforehand. Use the live video feature for performances.
Pitfalls to Avoid: Make participation optional and ensure the audience is respectful. Create an environment that celebrates all kinds of talents without judgment.
6. Emoji Story
How it Works: Students create and share a short story about their day or a recent experience using only emojis. Classmates then try to interpret the story.
Example Usage: Have students share their emoji stories in a class chat room or discussion board, with others commenting their interpretations.
Pitfalls to Avoid: Remind students to use emojis appropriately and respect the code of conduct. The activity should be fun and engaging, not an opportunity for inappropriate content.
Make your icebreakers visual
If you want to go with a "tell me about yourself" type of icebreaker then how about making it visual?
StreamAlive helps you to visualize your chat stream into word clouds, call-out bubbles, or even a Tetris-inspiring wall of cascading tiles.